Acoustica inc. My mix sounds fine in Mixcraft, but the mixed down audio file has crackles and pops when I use certain third-party effects. When I record something, it plays back too fast. DLL is missing from my computer. My antivirus program might be blocking the Mixcraft installation All the text in the program seems like random characters or a foreign language! I was trying to install Mixcraft and I got a sharing violation error! I was installing Mixcraft and I got a decompression error !
I tried to convert a playlist and all I got were song not found messages Converted sounds are sounding bad. Converting to OGG is real slow! When I try to re-associate it says I have a bit version of Windows and no converter menu options come up when I right-click on a song! Conversions are taking a long time. When I try to re-associate it says "Failed to associate! The best thing to do is do the capture on a hard drive recorder.
Reaper is much worse than Mixcraft, Cubase sucks too. Presonous stinks from what I have seen and read. Some people like FL and others hate it. They fixed a LOT of bugs. Freeze crash Stutter. Got to love the not responding and I wait somtimes for hours hoping it wont crash so i can save my work. Win 8, Vista and Win 10 suck and while that may not be the problem chances are it is. IT departments stayed with XP when it came Vista came out.
Most stayed away from windows 8 and they shay away from 10 as well. I crash way less now in MX8, and its pissed me off a LOT when it crashed and im loading multiple instances of a heavy hitting synth.
Every 10 minutes or so save your project. So if it crashes, you have no worries. Trust me. Great advice with any DAW. Sometimes if I have had a project open for days Mixcraft will start eating memory and I have to restart my computer so think it has less to do with Mixcraft and more to do with my computer.
I may have lost work a a few times over the years but I have never lost track, just some editing. Sunday, July 14, Mixcraft Crashing. Here is the first page that comes up in Google with the search term Mixcraft Crashing. I "finally" sorted out that annoying issue with midi sequencing with my Juno-Di where it was cutting off the first notes upon playback after quantizing. However, fixing that just caused another PIA problem.
Now when I close the program it crashes or stops responding. If that's not enough of a PIA.. Everytime I try to get the log file to send it in, I get "access denied". A lot of people I talk to who use Mixcraft.. On the Audio Side of things MC6 seems to really be set up well for those people. What am I to do for support requests if Mixcraft denies me access to my Log File.?.? And the Mixcraft crashing just keep on coming. Look how Mixcraft fucked this guy! I just finished making probably the greatest song that I've ever made, and when I went to play it back, a message popped up for half a second saying something like, "Mixcraft in experiencing a crash Alien Synthesizer will be muted.
Getting Ready To Record Before you can record, you need to actually hook up your microphone, plug in guitar and make the necessary physical connections from your input sound device to the computer. Consult your sound device's manual or browse the Internet for help with your sound device. Arming Tracks When you record in Mixcraft, you need to prepare, ready or arm a track. Click the Arm button on a track or use the arm option on the track menu.
Once it's armed, the track is ready to record. If you have a special sound device that allows multiple inputs, you'll need to make sure to arm the correct input. For example, if you had a four channel input device and your guitar was on input 3, you'd need to make sure that you arm input 3, otherwise it might not record anything!
Click the arrow next to the arm button and choose the correct input. Arm as many tracks as you can for true multitrack recording. Page 9 Recording Source If you are in Wave mode or WaveRT mode and are recording from your sound card's CD, microphone or line-in, you'll need to select the correct recording source and recording level. You can do this by clicking the Arm arrow, selecting your sound device, followed by clicking Stereo Source.
Choose the source that you'd like to record from. Adjust the track's red recording level slider to an appropriate recording volume. If you have any existing audio in the project, the software will play that back simultaneously.
When you are finished, click the Stop button. Make them look personalized for organizational purposes or just for fun. For example, if you are recording a pod cast, you can add an image of the person you are recording. Or you can add images of each band member so that it's always clear which track they are on. Change the color of your tracks for better organization. Some people assign all the bass parts to blue, drum parts to black and vocals to green, for example.
Go to the track section for more on changing a track's color. Right click on a track to change it's color. Save time and create a template. If you are recording your band and have your external mixer or sound device on the same mics and line levels, you can set up the tracks, arm them appropriately and save your project as a template so that the next time you start a new song, you don't have to do any setup.
If you need to edit a sound's volume or pan, you can resize the track for more detail. Normally, you could do this by dragging the envelope points around, adding new points and shaping the fade out manually.
However, there is a built in way to make a fade. Make A Selection Make a selection on the area of the sound you'd like to fade out. Page 10 Fading Pan, Low Pass or High Pass Filters You can also fade in and fade out the other envelope types by choosing the correct envelope type on the toolbar and then using the fade in or fade out commands.
Choose from pan, low pass filter, low pass resonance, high pass filter and high pass resonance on the toolbar. Keyboard Shortcuts The keyboard shortcuts are designed so that you can use the mouse to make selections with one hand and with the hand use the keyboard to fade in or out. Simply hold down the Alt key, make your selections and push either 1 or 2 for either a fast fade in or fade out.
Here are the actual keystrokes that correspond to the fade types. Instead of manually adding and dragging points, you can use the Boost or Reduce feature. Make a selection on the music track that corresponds to the time of the voice over. Boost works in the opposite manner and raises the volume for selected areas. Boosting or Reducing Pan, Low Pass or High Pass Filters You can also boost or reduce the other envelope types by choosing the correct envelope type on the toolbar and then using the boost or reduce commands.
Keyboard Shortcuts The keyboard shortcuts are designed so that you can use the mouse to make selections and with the hand use the keyboard to boost or reduce. This example shows how to take two songs, beat match them and then increase the tempo from bpm to bpm during the transition. We've loaded in Atomic Dog and the software has detected that the tempo is bpm. Click on the Sound Details Tab to look at the sound's detected tempo. Page 12 Next, we load in Beds Are Burning so that we now have two songs in our project.
Notice that the project's tempo is still bpm. We change the project's tempo to by either going to the Project Details Tab or by right clicking the first marker and choosing Edit Zoom in on the transition and move the sound Beds Are Burning to start on the last major beat of Atomic Dog. We don't want Beds Are Burning to play at bpm because its normal tempo is at , so we add three tempo markers that ramp up the tempo during the transition.
Add a marker by double clicking the time line or right clicking the time line and selecting Add Marker That's it! Add more songs, add more tempo markers and burn it to CD or mix it down. How To Fix Songs With Drifting Tempos Most songs do not keep a constant tempo and it makes it very difficult to make a remix or mash-up. So, what can you do about it? With Mixcraft, you can dissect the song into multiple beat matched clips using a metronome.
Then you can mix down the modified song to a new WAV file. Its detected tempo was at Page 13 Since the song starts at around 81 bpm, we adjust the song to 81 bpm initially. Turn on the metronome and listen to the song. When it is no longer in time with the metronome, you'll need to split and adjust.
In this case, the tempo speeds up in the middle of measure The actual beat shown in red should have lined up with measure If possible, pick a section of sound a measure or so before the obvious audio drift. Make sure that snap is off on the Snap Settings so that you can make a precise split. After the split, select the right hand side clip and adjust the tempo on the Sound Details tab.
On the Loop Editor, you'll be able to see a dark gray area which shows that the left side of the sound has been trimmed by the split. You can zoom in to the light gray side to visually determine the best tempo. Proceed from the left to the right on the sound with the following process: 1. Listen to the song until the beats no longer sync with the metronome. Split the active sound clip a measure or so before the drift is noticeable.
Assign a new tempo to the right most clip you just created from the split. Repeat this process until you get to the end of the sound. When you are done, you'll end up with a group of clips like this: Mix it down to a new WAV file for future remixing! This loop can then be combined with other loops or beat matched songs. If the song is in time with the metronome and is beat matched properly, you can extract a seamless loop.
You may need to fix the song if the tempo is drifting. Make sure that snap is on and aligned to the measure or bar. Loop the new sound as many times as you'd like! Mixcraft Reference This is the main view of Mixcraft. Click on an area for more information! Click on one of the following topics for more details. Choose between three types of projects or load an existing project or project template.
Auto Beat Match is off by default and any loaded sounds will not be beat matched unless they are specifically a loop.
The time line view defaults to time mode. Snap is off by default. Auto Beat Match is on by default and any loaded sound will be beat matched. This is a good choice if you are making a remix, a mash-up or a loop based song. The time line view defaults to measure and beats mode. Snap is set to one quarter note by default. Two Virtual Instrument Tracks and 4 normal audio tracks are created with this option.
If you start in one mode, you don't need to start over. For example, if you want to auto beat match sounds, simply go to the Project Settings Tab and click the Auto Beat Match button to be on. If you want snap on or off, click a new snap setting on the toolbar or by choosing Snap To Grid from the View menu and selecting a new snap setting. Navigate to your project file, select it and click Open.
Alternatively, you can click the Open Project button on the toolbar or click Browse Page 16 Save A Project Save your work often. You never know when the power might go off. Your Mixcraft project will be saved as a Mixcraft project file MX4. Alternatively, you can save the project by clicking the Save button on the toolbar.
Alternatively, you can choose Save As Note that this creates a type 1 standard MIDI file. Any audio tracks will be skipped, as they do not contain MIDI data. When saving to a MIDI file, data on audio tracks will be skipped. Project Templates A template is a special project that stores track names, track images, volume settings, armed states and other track settings.
You can load a template so that you don't have to set up your tracks each time you start a new project. Mixcraft project templates are stored as. To save a project template, choose the File menu followed by Save As Type in a name and pick a folder and click Save. When you load a template and then click Save, the software will ask you to save it as a MX5 project and will not save over the original template.
Copy Project Files To This is handy for organizing your projects and backing them up! In many cases, you use sounds from various folders on your computer. To copy your project and its sounds, make sure to save it and then click the File menu followed by clicking Copy Project Files To Copy To A Zip File Pick a name of the zip file to create and all project files will be automatically zipped and added to the compressed zip file.
Tips Choose a folder that does not have any other sounds or audio in it. In this way, you know exactly which sounds are in the project.
If you are copying a newer version of project to a folder, make sure to clear or clean the folder of all audio files and project files before transferring. Otherwise, you may end up with duplicate sounds. The reason duplicates might occur is because files in a project can have the same file name and may conflict with each other when moved to a single folder.
If a sound that is in the project is already in the destination folder, it just skips it, making it easy to update a project that is already in the destination folder. Your digital master is now safe and sound on Disc.
Put it in a bank's safety deposit box or some other safe place. Alternatively, click on the File menu followed by clicking Burn CD If you have trouble burning a CD, go to the troubleshooting section.
This is what the cd burning window looks like. The options on this screen are described below. Page 18 Speed Choose a CD writing speed. In some cases, burning at a slower speed may improve the success rate of burning and may be more compatible in some older CD players.
If you have a CD writer with Burn Proof type protection, you can burn at maximum speed without worrying about a burn failure.
Test Mode In this mode, the CD writer will not turn its laser on for writing and will go through the process of transferring the data to CD. If you are having problems burning a CD, go to our troubleshooting area. This allows you to see if your computer can send data to the CD writer at the desired speed. Therefore, a 74 minute mix will take up around MB or hard drive space. The advantage to converting to WAV first is that it may help the success rate of burns for some older CD recorders, especially if your CD writer does not have Burn Proof.
Track names will be derived from CD track markers. Burn As One Track This option essentially skips any CD track markers in the project and burns the whole project as one track. The main drawback is that you can't seek to a specific track in the CD player. Choose Burn Selection to burn the current selection of audio.
This can be useful if your mix goes beyond 74 or 80 minutes and you want to burn the extended sections. Note that it simply uses the selected area to define a time range to burn. Click the Mix Down button on the toolbar or select Mix Down from the File menu, followed by selecting the format you'd like to mix down to.
Alternatively, you can choose Save As.. Click Edit Details A window will pop up and allow you to change the bit rate, channels and other options. Click Tag Info Use Selection If you've made a selection, you have the option of just mixing down the audio in the time range of the selection. Mix Down To Video If your project contains video, you can mix down to a new video.
Learn more about video in Mixcraft here. Choose a folder, type in a name and click "Save". If you are saving to WMV, you will have the option of editing the format details by clicking "Edit Details More on saving video Alternatively, you can edit the first marker on the time line.
In addition to affecting any tempo adjusted sounds, the project tempo also determines the Metronome's speed and frequency. For example, if a sound has a key of A and the project's key is B, the sound will playback two semitones or half steps higher than normal in order to be in tune with the key of B. As expected, the metronome plays based on the current time signature. Page 20 The numerator of the time signature indicates the number of beats per measure and the denominator indicates what type of note receives a beat.
Author Information Click on the Author Info This information is saved with all projects and also is saved in the textual tag information when mixing down to audio files, such as MP3 files.
To turn the metronome on or off, go to the Project Details Tab and toggle the Metronome button. Alternatively, you can click the Mix menu followed by clicking Metronome a checked state indicates that it is on.
The easiest way to toggle the state of the metronome is to click the metronome icon on the Master Bar. Customizing The Metronome You can customize the metronome's sounds and volume level by going into the Preferences and choosing the Metronome page. Play Every X Beats By editing a marker, you can also instruct the metronome to play every Nth beat it defaults to playing every beat. Count In You can set up the metronome to count in for a specific number of measures before playback or recording.
When Count-In is activated and the Record button is pressed, Mixcraft will "pre-roll" or play the audio for the selected number of measures prior to starting recording.
For example, if your recording Count-In is configured to count in for two measures, Mixcraft will play two measures worth of the metronome sound, as well as two measures worth of the project's audio, before recording begins. Alternatively, you can click the Mix menu followed by clicking Recording Count-In to turn on the count in.
You can configure the number of measures to count in via the Preferences. It attempts to detect the beats in any supported audio file. The drawback to automatic beat match mode is that it takes longer to detect tempos and key information initial loads are two times longer although, subsequent loads will be cached and load faster.
Page 21 If you click the Auto Beat Match button on the Project Details Tab after loading in some songs or sounds, it will detect the tempos and keys of loaded sounds and adjust them to match the project tempo. Recording Folder Each project has its own recording folder which defaults to the Default Project Recording Folder in the Preferences under the Recording area. You can change the recording folder for each project for better organization.
All new recorded sounds will be placed in this folder. Click Change Usually, you should choose mastering effects such as EQ or reverb. The global effects can be accessed by clicking the Effects button above the tracks and below the toolbar.
The global effects are also located on the Project Details tab. You can automate the global or master effects on the Master Track. Click on an area for more information. Recording Editing Many operations and features are common to both types of clips. Audio clips can be added or recorded.
Click Add Sound File.. From The Mix menu. Navigate to a folder with the sound, select it and click Open. The sound will be placed where the caret was. Alternatively, you can click the Add Sound File Double Click The Sound Workspace Area When you double click the sound workspace, you set the caret and simultaneously bring up a window letting you choose a sound.
Alternatively, you can drag the sound from the library directly into the sound workspace. Select the sound s in the File Explorer and drag them into the sound workspace. Sound Analysis During Loading When a sound is loaded, the software parses it for peaks in order to display the wave form. If Auto Beat Matching is on, the software also parses for tempo, beats and key for sounds over 30 seconds. If the software detects a tempo or key, it may adjust the snap point to the first beat and alter the sound based on the project key and tempo.
For more on adding sounds, see How To Manipulate Sounds. Page 24 Recording Audio Clips Recordings are placed on armed tracks. When a track is armed, it means that it is ready for recording. Just click the Arm button on a track to prepare for recording.
After clicking the armed button, it should turn red signifying that it is ready for recording. You should see a level or signal coming in on the track, as shown below. If you don't see a level or it's not a very strong level, go to the Track section for more on arming tracks and setting the correct recording source. Sounds will be recorded at a default CD quality. The recording sound quality can be changed in the Sound Device Preferences by clicking Preferences from the File menu and clicking on Sound Device.
When you are ready to record, click the record button on the master bar. The software will start recording and the new sound will be displayed in red. You can use a recording timer to limit the amount of recording, especially if Mixcraft is running unattended. For more details on recording, punch in recording, click here. Recording to OGG will take up less space on your hard drive. OGG and then choose the desired quality. All new recordings will be in the compressed OGG format. Recording Timer You can set a recording timer to automatically record for a specific amount of time and then stop automatically.
To turn on the recording timer, select Use Recording Timer from the Mix menu. Enter in a number of minutes to record. If you only want to record 30 seconds, enter 0. See more on recording here. Page 25 Loop Editor The loop editor lets you adjust the loop points of any audio clip. It is located on the Sound Details Tab. Adjusting A Loop The looping and audible part of a sound is displayed in gray.
The unused parts of the sound are shown in green. If the sound is trimmed in the sound workspace and it is not looping, the software will show the trimmed area in dark gray. Move the Start marker to adjust the start of the loop and the End marker to adjust the end.
Push the Play button to preview how your loop will sound. This will show the beats in the sound. Each beat point has tempo. The software will not show all the beat points depending on your zoom level.
Zoom in to see more detail and beat points. Hover your mouse over a beat point and the tool tip will show you the detected tempo at that time. Alternatively, you can zoom in or out with the mouse wheel. Making The Perfect Loop Tip If the Loop Editor is displaying beat points and you drag one of the loop markers over a beat point, it will snap to the beat point to make a very precise loop.
For example, if you had a sound with a long introduction and you wanted the sound to snap to that first beat, you could move the snap point to the first beat. More on the setting the Snap Point. Just drag one sound over another sound and you have an instant cross fade where one sound fades seamlessly into the next!
The cross fade looks like a cross hatched area. The red line shows the cross fade area in this example. Page 26 Edit In An External Editor The software will work in conjunction with an external sound editor in order to apply permanent changes or edits to the sound. For example, if you want to reverse a sound or edit out clicks and pop or some other audio editing, you may want to use an external editor. This requires that you own or have downloaded a sound editor.
Configure An External Sound Editor Go to the preferences and choose the General tab to select an external sound editor to use. You will have the option of editing the original sound or a copy.
If you edit the original sound, the change will be a permanent and will not be undo-able. Setting the Snap Point The snap point is the position in the sound that is snapped or aligned. The snap point defaults to the start of the sound. The snap point only matters if you have snap on. When a sound is analyzed for beats, the snap point will be positioned at the first detected beat. You can adjust the snap point's offset in the Loop Editor. Virtual instrument clips do not contain the actual audio data and can be edited in more detail.
Each line inside the clip represents a note. Create a blank Virtual Instrument Clip. Record a Virtual Instrument Clip. Arm a Virtual Instrument Track and record. Import a MIDI file. Select a MIDI file. MID and click Open. Please note that if the MIDI file has more than one track, each track will be loaded on to a separate track and new tracks may be created if necessary. You may be able to download or purchase MIDI files that contain popular beats and rhythms.
Recording Virtual Instrument Clips Recordings are placed on armed tracks. The software will start recording and the new Virtual Instrument Clip will be displayed in red. In addition to recording, if there are any other sounds in the project, the software will start playing back the project simultaneously. Click on a sound clip and then click on the Sound Details tab.
Each blue box represents a note. The note is determined by how it lines up with the vertical piano, hence, the name 'piano roll'. Click on a piano note to audition how it will sound. Alternatively, select the Arrow tool and drag a selection. All notes that fall within the selection rectangle will become selected. Hold down the Shift or Control key to multi-select notes. Double click a note on the piano roll keyboard and all notes of that value will become selected.
Click anywhere besides a note to deselect it or press the Esc key. Selected notes will appear black. Moving Notes Select a note and drag it. You can be in either arrow or pencil mode.
Page 29 Before moving. Move the note or notes by dragging up, down, left or right. The piano roll will auto scroll if you go beyond the extents of the window. Movement will be aligned based on the Piano Roll's snap level.
After moving. Editing Notes Move your mouse to the left or right side until it turns to a left-right arrow cursor. You can resize a note by drag and drop. Resizing will be aligned based on the Piano Roll's snap level. Before resizing. After resizing. You can also edit a note or group of notes by right clicking and selecting "Edit More on quantizing notes Snapping In The Piano Roll The piano roll has its own snap level which allows you to edit and move notes to exact measure and beat positions.
If you find that you cannot move or resize a note, try turning off the piano roll snap. Click on the snap button and select a new snap setting. Editing Controller Information You can edit controller information in the controller area in the lower portion of the piano roll.
You can use the keyboard shortcuts or simply right click on the Piano Roll Editor and select the appropriate operation. Once you copy or cut some notes or partial notes, the notes reside in the clipboard.
You can paste them at the position of the playback indicator. Alternatively, you can select notes and paste them to a new clip on track by clicking on a track, positioning the caret in the desired location and then pasting.
More on editing and viewing controller information Quantizing Notes Quantization is the process of aligning a set of musical notes to a precise setting. This results in notes being set on beats and on exact fractions of beats. Click the Quantize Quantize All or Selection Choose whether to quantize the selected notes or all the notes in the current virtual instrument clip. After making your choice, click OK to quantize the note s. The software will move all notes to the closest beat or partial beat, based on the selection.
In addition, you have the option of choosing a swing setting. If you want to quantize with swing, click Swing Amount. Swing will offset every note that is on an odd beat or odd partial beat, depending on the quantize note start setting. The software will align the end of the note to the closest beat or partial beat, based on the selection.
Please note that if you have this set to eighth note and you are actually quantizing a whole note, it will not adjust the length of the note to an eighth note, but rather align it to the closest eighth note!
Tools There are three tools on the piano roll editor. Arrow: A selection tool. Pencil: Add new notes with the pencil. Eraser: Remove notes with the eraser. Duration Buttons Choose a default duration when adding a new note with the pencil tool. Choose from whole note, half note, quarter note, eighth note, sixteenth note and thirty-secondth note. For example, if you had eighth notes chosen and then added the Triplet Note Modifier, the pencil would create eighth triplet notes.
You can resize the controller area by clicking on the gray bar and dragging it. Choose a controller type by selecting the controller drop down below the piano roll keyboard. More on editing and viewing controller information. Page 32 Choose The Controller Type Click the drop down on the left hand side to pick a specific controller.
Alternatively, you can type in a controller number from 0 to Select the eraser button to erase controller data and select either the arrow or pencil tool to draw controller data.
In this example, we are going to modify the velocity of the notes so that it ramps up. Here is the way it looks initially. Each line represents the velocity of the note in the piano roll above. Now we click down and drag the mouse to draw the following shape. The dark blue represents the area we have drawn.
When we are satisfied, we release the mouse and we end up with the following ascending velocities. Page 33 If you need more room or pixels to edit the controller data, simply click on the bar at the top of the controller area and drag it up or down to resize the controller area.
Precise Editing Of Controller Information Sometimes you may want to edit a controller to a specific value, but it is too difficult to move your mouse to the exact pixel on the screen. For all controllers, besides Velocity, you can right click to add, edit or delete controller information. For example, if you want an external synthesizer to switch to patch 67, choose the "Program Change" controller, move to the start of the track, right click and select "Add Controller" from the menu.
A dialog box will pop up and allow you to type in Click OK and you will now have a program change In the Piano Roll Editor, you can adjust the start and end loop points. To move a loop point, simply click on the word Start or End and drag it. For example, we'd like to make a loop from measure 2 to measure 3. See Looping Sounds. Primer M. It is simply a series of messages that keyboards and synthesizers use to play notes or change the sound of a synthesizer. When you let go of the key, a message is sent that translate to 'stop playing middle c'.
In addition, the message contains other information, such as the MIDI channel and key velocity. The key velocity is a number from 1 to which describes how fast the key was depressed. A velocity of 1 would hardly be heard and a velocity of would be full volume.
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